About Us

Maker is an international company started in 2017 by the owners of Newtonshow camps. Focused on kids' development, we understood that in the modern world, IT and robotics have a crucial part in everyday life.

In Maker Space, kids have access to the latest available technologies and tools to explore, try and understand what they like. Kids can go deeper into the subject in weekly lessons or holiday camps when they see what they want.

We do 3D printing, cricut, electric circuits, engineering projects, lego, modeling and building from everything. For robotics, Maker has many options for kids from 3 years old to adults. We use Lego robotics to start with and go up to robots that are used in international competitions for teens!

We believe integrating robotics and engineering into kids' education can offer a range of benefits, combining fun and hands-on learning experiences with developing essential skills. Here are some ways in which robotics we use robotics in kids' education:

Engagement and Motivation:
  • Robotics engages children by providing a practical application of theoretical concepts. The hands-on nature of robotics makes learning enjoyable and motivates students to explore and experiment. Due to the high range of robots in Maker, kids can experiment easily.
STEM Learning:
  • Robotics effectively teaches Science, Technology, Engineering, and Mathematics (STEM) concepts. It encourages a multidisciplinary approach, where students can apply knowledge from various subjects to solve real-world problems. We do this with Lego Wedo, Ozobot, Makey Makey and many more.
Critical Thinking and Problem-Solving:
  • Building and programming robots require critical thinking skills and problem-solving abilities. Children learn to analyze situations, identify problems, and work through solutions, fostering a mindset of logical reasoning. We use more serious level robots for this in Maker.
  • Designing and building robots often involves creativity. Children can express themselves by customizing their robots and choosing designs, colours, and features. This creative aspect enhances their artistic and imaginative skills. In Maker, we can even use simple materials to create our robots that move and understand tasks.
  • Robotics projects often require collaboration among students. Working in teams encourages communication, cooperation, and the sharing of ideas. These social skills are valuable for future endeavours and are often part of real-world work environments. We always group kids by age in Maker.
Coding and Programming Skills:
  • Robotics in Maker involves some level of programming. Learning to code at an early age introduces kids to a valuable skill and helps them understand the importance of logic and sequence in problem-solving. We run it in Maker based on kids' level.
Preparation for Future Careers:
  • As technology becomes increasingly integrated into our daily lives, understanding robotics and related technologies can prepare children for future careers in robotics engineering, artificial intelligence, and other STEM-related professions. This is one of the critical focuses in Maker - helping kids understand what they like by trying many options.
Real-World Applications:
  • Kids can see the real-world applications of what they learn through robotics in Maker. This connection to real-world scenarios helps them understand the relevance of their education and its potential impact on society.
Adaptability and Resilience:
  • Facing challenges and overcoming failures are inherent to robotics projects. This fosters resilience, adaptability, and a growth mindset as children learn that setbacks are part of the learning process.
Fun Learning Experience:
  • Most importantly, in Maker, we make learning enjoyable. The combination of play and education can inspire a lifelong interest in learning and technology.

Our goal is to motivate kids to learn; we see our mission in this and will continue to bring it to Singaporean kids in Maker.sg.

Discover activities from Maker
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5 to 14 y.o.
5 to 14 y.o.
6 to 13 y.o.
5 to 14 y.o.